![]() It probably doesn't show up too much in game but keep thinking about what text is being used. Try making headers or character names one font, and then switch it to something else for body text.Īlso think about hierarchy. But you can get a little more fancy with headers, but still make sure it's legible. Body text should be easy to read and not too fancy. In video games, you might be better off only choosing sans serif fonts across the board. ![]() ![]() For science fiction related publications for instance, it's common to use mostly sans serif because it gives a computer-vibe. For print, it's good to use a sans serif font for headers and a serif font for body text. If you keep throwing in random fonts, it will become a mess.Īdditionally, it takes practice but try to pick fonts that either compliment each other or have a similar look. It will keep the project's text visually cohesive. I work at Paizo (Pathfinder, Starfinder) and I do some print layout and graphic design and a general rule I follow if I'm ever choosing fonts is to select maybe 2 or 3 fonts and only use those for everything. I suspect that the only way to be 100% sure that 100% of your users will be totally happy with your text is to allow them to customize the font style, size, etc., and if that's not an option then focusing more on how your text is displayed than on small details like whether to use serifs is more likely to get you to a happy middle ground for most users.įonts are definitely a graphic design thing and games use graphic design. digital studies without getting pretty detailed): ![]() This paper summarizes several studies on the topic, though it's hard to directly compare results since the methodology in many font studies varies quite a lot (e.g. It seems that things like font size, contrast, etc., all have a much larger impact. due to age) find sans-serif fonts easier to read, but it may depend on the specific cause of poor vision how much difference it would make. I've also heard before that people with poor eyesight (e.g. Seems like the way to go for games most of the time, where you probably aren't going to have more than a paragraph on screen at one time. ![]() Sans serif generally feels more modern, and tends to be good for a more casual, quick read. ![]()
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